On creating Oblivion Drums and chasing the heaviest drum sound possible:
"With Oblivion Drums, I wanted to push the aggression even further. The goal was pretty simple: create some of the heaviest, nastiest, most mix-ready drums possible — drums that could cut through almost anything. I often build those kinds of sounds when I'm scoring, but the process is incredibly complex and time-consuming. To get drums to feel that big, aggressive, and cinematic, I'm usually stacking dozens of samples, running them through complicated analog chains, distorting them, compressing them, mangling them, and then trying to keep all of that power from turning into a mess. It can take hours just to get one drum sound to sit right. So with this instrument, I wanted to capture that entire process and make it instantly playable."
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